import { BaseNode } from "../BaseNode"; import { CivilizationNode } from "../CivilizationNode"; export type TGameCivilizationNodeSlice = Pick; export class GameCivilizationNodeSlice extends BaseNode { civilizationType: string | null = 'CIVILIZATION_'; capitalName: string | null = 'capitalName'; adjective: string | null = 'adjective'; fullName: string | null = 'FullName'; name: string | null = 'Name'; startingCivilizationLevelType: string | null = 'CIVILIZATION_LEVEL_FULL_CIV'; randomCityNameDepth: number | null = 10; constructor(payload: Partial = {}) { super(); this.fill(payload); } static from(civilization: CivilizationNode) { return new GameCivilizationNodeSlice(civilization); } }