import { BaseNode } from "./BaseNode"; import { ModifierNode } from "./ModifierNode"; export type TGameEffectNode = Pick; export class GameEffectNode extends BaseNode { _name = 'GameEffects'; modifiers: ModifierNode[] = []; constructor(payload: Partial = {}) { super(); this.fill(payload); } toXmlElement() { if (this.modifiers.length === 0) { return null } return { _name: this._name, _attrs: { xmlns: "GameEffects", }, _content: this.modifiers.map(item => item.toXmlElement()) } } }