import { TObjectValues } from "../types"; import { DOMAIN } from "../constants"; import { BaseNode } from "./BaseNode"; export type TImprovementNode = Pick; export declare class ImprovementNode extends BaseNode { constructibleType: string | null; adjacentSeaResource: boolean | null; airSlots: number | null; barbarianCamp: boolean | null; buildInLine: boolean | null; buildOnFrontier: boolean | null; canBuildOnNonDistrict: boolean | null; canBuildOutsideTerritory: boolean | null; cityBuildable: boolean | null; defenseModifier: number | null; discoveryType: string | null; dispersalGold: number | null; domain: TObjectValues | null; grantFortification: number | null; icon: string | null; ignoreNaturalYields: boolean | null; improvementOnRemove: string | null; mustBeAppealing: boolean | null; onePerSettlement: boolean | null; removeOnEntry: boolean | null; resourceTier: number | null; sameAdjacentValid: boolean | null; traitType: string | null; unitBuildable: boolean | null; weaponSlots: number | null; workable: boolean | null; constructor(payload?: Partial); }