import { TClassProperties, TPartialRequired } from "../types"; import { DatabaseNode, GameEffectNode, TIconDefinitionNode, UniqueQuarterNode } from "../nodes"; import { TUniqueQuarterLocalization } from "../localizations"; import { XmlFile } from "../files"; import { ModifierBuilder } from "./ModifierBuilder"; import { ConstructibleBuilder } from "./ConstructibleBuilder"; import { BaseBuilder } from "./BaseBuilder"; type TUniqueQuarterBuilder = TClassProperties; export declare class UniqueQuarterBuilder extends BaseBuilder { _always: DatabaseNode; _localizations: DatabaseNode; _gameEffects: GameEffectNode; _icons: DatabaseNode; uniqueQuarter: TPartialRequired; icon: TPartialRequired; localizations: Partial[]; constructor(payload?: Partial); migrate(): this; bind(items: (ModifierBuilder | ConstructibleBuilder)[]): this; build(): XmlFile[]; } export {};