import { TClassProperties } from "../types"; import { DatabaseNode, GameEffectNode, TModifierNode } from "../nodes"; import { BaseBuilder } from "./BaseBuilder"; import { TModifierLocalization } from "../localizations"; type TModifierBuilder = TClassProperties; export declare class ModifierBuilder extends BaseBuilder { _gameEffects: GameEffectNode; _localizations: DatabaseNode; /** @description if detached only adding into game effects file while binding*/ isDetached: boolean; modifier: Partial; localizations: Partial[]; constructor(payload?: Partial); migrate(): this; build(): never[]; } export {};