import { Piece } from "./piece"; import { SquareIndex } from "./square"; import { IMove } from "./move"; import { Colour } from "./colour"; export type BoardPosition = [ Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece, Piece ]; export declare const BoardPosition: { getAllPiecesByColour(boardPosition: BoardPosition, colour: Colour): Array; createEmpty(): BoardPosition; copyAsync(boardPosition: BoardPosition): BoardPosition; setEmpty(boardPosition: BoardPosition, square: number): void; createDefault(): BoardPosition; isEmpty(boardPosition: BoardPosition, x: number, y: number): boolean; isSquareEmpty(boardPosition: BoardPosition, square: SquareIndex): boolean; isSquaresEmpty(boardPosition: BoardPosition, ...squares: Array): boolean; setPiece(boardPosition: BoardPosition, square: SquareIndex, piece: Piece): void; getPiece(boardPosition: BoardPosition, square: SquareIndex): Piece; getPieceByCoords(boardPosition: BoardPosition, x: number, y: number): Piece; getPieceOrNull(boardPosition: BoardPosition, square: SquareIndex): Piece | null; isInBoard(x: number, y: number): boolean; isIndexInBoard(index: number): boolean; isSquareUnderAttack(squareIndex: SquareIndex, moveList: Array): boolean; isSquaresNotUnderAttack(enemyColour: Colour, moveList: Array, boardPosition: BoardPosition, ...squareIndexes: Array): boolean; };