import * as cg from "./types.js";
export const invRanks: readonly cg.Rank[] = [...cg.ranks].reverse();
export const allKeys: readonly cg.Key[] = Array.prototype.concat(
...cg.files.map((c) => cg.ranks.map((r) => c + r))
);
export function pos2key(pos: cg.Pos) {
const bd = { width: 9, height: 10 };
return allKeys[bd.height * pos[0] + pos[1] - bd.height - 1];
}
export function key2pos(k: cg.Key) {
const shift = 1; //first rank is 0
return [k.charCodeAt(0) - 96, k.charCodeAt(1) - 48 + shift] as cg.Pos;
}
export const uciToMove = (uci: string | undefined): cg.Key[] | undefined => {
if (!uci) return undefined;
return [uci.slice(0, 2), uci.slice(2, 4)] as cg.Key[];
};
export const allPos: readonly cg.Pos[] = allKeys.map(key2pos);
export function memo(f: () => A): cg.Memo {
let v: A | undefined;
const ret = (): A => {
if (v === undefined) v = f();
return v;
};
ret.clear = () => {
v = undefined;
};
return ret;
}
export const timer = (): cg.Timer => {
let startAt: number | undefined;
return {
start() {
startAt = performance.now();
},
cancel() {
startAt = undefined;
},
stop() {
if (!startAt) return 0;
const time = performance.now() - startAt;
startAt = undefined;
return time;
},
};
};
export function containsX(xs: X[] | undefined, x: X): boolean {
return xs !== undefined && xs.indexOf(x) !== -1;
}
export const opposite = (c: cg.Color): cg.Color =>
c === "white" ? "black" : "white";
export const distanceSq = (pos1: cg.Pos, pos2: cg.Pos): number => {
const dx = pos1[0] - pos2[0],
dy = pos1[1] - pos2[1];
return dx * dx + dy * dy;
};
export const samePiece = (p1: cg.Piece, p2: cg.Piece): boolean =>
p1.role === p2.role && p1.color === p2.color;
export const posToTranslate =
(
bounds: DOMRectReadOnly
): ((pos: cg.Pos, asWhite: boolean) => cg.NumberPair) =>
(pos, asWhite) => [
((asWhite ? pos[0] - 1 : 9 - pos[0]) * bounds.width) / 9,
((asWhite ? 10 - pos[1] : pos[1] - 1) * bounds.height) / 10,
];
export const translate = (el: HTMLElement, pos: cg.NumberPair): void => {
el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`;
};
export const posToTranslateBase = (
pos: cg.Pos,
asWhite: boolean,
xFactor: number,
yFactor: number
): cg.NumberPair => {
// ])
return [
(asWhite ? pos[0] - 1 : 9 - pos[0]) * xFactor,
(asWhite ? 10 - pos[1] : pos[1] - 1) * yFactor,
];
};
export const posToTranslateAbs = (
bounds: ClientRect
): ((pos: cg.Pos, asWhite: boolean) => cg.NumberPair) => {
const xFactor = bounds.width / 9,
yFactor = bounds.height / 10;
return (pos, asWhite) => posToTranslateBase(pos, asWhite, xFactor, yFactor);
};
export const translateAndScale = (
el: HTMLElement,
pos: cg.NumberPair,
scale = 1
): void => {
el.style.transform = `translate(${pos[0]}px,${pos[1]}px) scale(${scale})`;
};
export const posToTranslateRel = (
pos: cg.Pos,
asWhite: boolean
): cg.NumberPair => {
return posToTranslateBase(pos, asWhite, 100, 100);
};
export const translateAbs = (el: HTMLElement, pos: cg.NumberPair): void => {
el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`;
};
export const translateRel = (
el: HTMLElement,
percents: cg.NumberPair
): void => {
el.style.transform = `translate(${percents[0]}%,${percents[1]}%)`;
};
export const setVisible = (el: HTMLElement, v: boolean): void => {
el.style.visibility = v ? "visible" : "hidden";
};
export const eventPosition = (e: cg.MouchEvent): cg.NumberPair | undefined => {
if (e.clientX || e.clientX === 0) return [e.clientX, e.clientY!];
if (e.targetTouches?.[0])
return [e.targetTouches[0].clientX, e.targetTouches[0].clientY];
return; // touchend has no position!
};
export const isRightButton = (e: cg.MouchEvent): boolean =>
e.buttons === 2 || e.button === 2;
export const createEl = (tagName: string, className?: string): HTMLElement => {
const el = document.createElement(tagName);
if (className) el.className = className;
return el;
};
export function computeSquareCenter(
key: cg.Key,
asWhite: boolean,
bounds: ClientRect
): cg.NumberPair {
const pos = key2pos(key);
if (!asWhite) {
pos[0] = 9 - pos[0] + 1;
pos[1] = 10 - pos[1] + 1;
}
return [
bounds.left + (bounds.width / 9) * (pos[0] - 1) + bounds.width / 18,
bounds.top + (bounds.height / 10) * (9 - (pos[1] - 1)) + bounds.height / 20,
];
}