import * as cg from "./types.js"; export const invRanks: readonly cg.Rank[] = [...cg.ranks].reverse(); export const allKeys: readonly cg.Key[] = Array.prototype.concat( ...cg.files.map((c) => cg.ranks.map((r) => c + r)) ); export function pos2key(pos: cg.Pos) { const bd = { width: 9, height: 10 }; return allKeys[bd.height * pos[0] + pos[1] - bd.height - 1]; } export function key2pos(k: cg.Key) { const shift = 1; //first rank is 0 return [k.charCodeAt(0) - 96, k.charCodeAt(1) - 48 + shift] as cg.Pos; } export const uciToMove = (uci: string | undefined): cg.Key[] | undefined => { if (!uci) return undefined; return [uci.slice(0, 2), uci.slice(2, 4)] as cg.Key[]; }; export const allPos: readonly cg.Pos[] = allKeys.map(key2pos); export function memo(f: () => A): cg.Memo { let v: A | undefined; const ret = (): A => { if (v === undefined) v = f(); return v; }; ret.clear = () => { v = undefined; }; return ret; } export const timer = (): cg.Timer => { let startAt: number | undefined; return { start() { startAt = performance.now(); }, cancel() { startAt = undefined; }, stop() { if (!startAt) return 0; const time = performance.now() - startAt; startAt = undefined; return time; }, }; }; export function containsX(xs: X[] | undefined, x: X): boolean { return xs !== undefined && xs.indexOf(x) !== -1; } export const opposite = (c: cg.Color): cg.Color => c === "white" ? "black" : "white"; export const distanceSq = (pos1: cg.Pos, pos2: cg.Pos): number => { const dx = pos1[0] - pos2[0], dy = pos1[1] - pos2[1]; return dx * dx + dy * dy; }; export const samePiece = (p1: cg.Piece, p2: cg.Piece): boolean => p1.role === p2.role && p1.color === p2.color; export const posToTranslate = ( bounds: DOMRectReadOnly ): ((pos: cg.Pos, asWhite: boolean) => cg.NumberPair) => (pos, asWhite) => [ ((asWhite ? pos[0] - 1 : 9 - pos[0]) * bounds.width) / 9, ((asWhite ? 10 - pos[1] : pos[1] - 1) * bounds.height) / 10, ]; export const translate = (el: HTMLElement, pos: cg.NumberPair): void => { el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`; }; export const posToTranslateBase = ( pos: cg.Pos, asWhite: boolean, xFactor: number, yFactor: number ): cg.NumberPair => { // ]) return [ (asWhite ? pos[0] - 1 : 9 - pos[0]) * xFactor, (asWhite ? 10 - pos[1] : pos[1] - 1) * yFactor, ]; }; export const posToTranslateAbs = ( bounds: ClientRect ): ((pos: cg.Pos, asWhite: boolean) => cg.NumberPair) => { const xFactor = bounds.width / 9, yFactor = bounds.height / 10; return (pos, asWhite) => posToTranslateBase(pos, asWhite, xFactor, yFactor); }; export const translateAndScale = ( el: HTMLElement, pos: cg.NumberPair, scale = 1 ): void => { el.style.transform = `translate(${pos[0]}px,${pos[1]}px) scale(${scale})`; }; export const posToTranslateRel = ( pos: cg.Pos, asWhite: boolean ): cg.NumberPair => { return posToTranslateBase(pos, asWhite, 100, 100); }; export const translateAbs = (el: HTMLElement, pos: cg.NumberPair): void => { el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`; }; export const translateRel = ( el: HTMLElement, percents: cg.NumberPair ): void => { el.style.transform = `translate(${percents[0]}%,${percents[1]}%)`; }; export const setVisible = (el: HTMLElement, v: boolean): void => { el.style.visibility = v ? "visible" : "hidden"; }; export const eventPosition = (e: cg.MouchEvent): cg.NumberPair | undefined => { if (e.clientX || e.clientX === 0) return [e.clientX, e.clientY!]; if (e.targetTouches?.[0]) return [e.targetTouches[0].clientX, e.targetTouches[0].clientY]; return; // touchend has no position! }; export const isRightButton = (e: cg.MouchEvent): boolean => e.buttons === 2 || e.button === 2; export const createEl = (tagName: string, className?: string): HTMLElement => { const el = document.createElement(tagName); if (className) el.className = className; return el; }; export function computeSquareCenter( key: cg.Key, asWhite: boolean, bounds: ClientRect ): cg.NumberPair { const pos = key2pos(key); if (!asWhite) { pos[0] = 9 - pos[0] + 1; pos[1] = 10 - pos[1] + 1; } return [ bounds.left + (bounds.width / 9) * (pos[0] - 1) + bounds.width / 18, bounds.top + (bounds.height / 10) * (9 - (pos[1] - 1)) + bounds.height / 20, ]; }