import type { ResolvedScatterSeriesConfig } from '../config/OptionResolver'; import type { CartesianSeriesData } from '../config/types'; import type { LinearScale } from '../utils/scales'; import type { GridArea } from './createGridRenderer'; import type { PipelineCache } from '../core/PipelineCache'; export interface ScatterRenderer { prepare(seriesConfig: ResolvedScatterSeriesConfig, data: CartesianSeriesData, xScale: LinearScale, yScale: LinearScale, gridArea?: GridArea): void; render(passEncoder: GPURenderPassEncoder): void; dispose(): void; } export interface ScatterRendererOptions { /** * Must match the canvas context format used for the render pass color attachment. * Usually this is `gpuContext.preferredFormat`. * * Defaults to `'bgra8unorm'` for backward compatibility. */ readonly targetFormat?: GPUTextureFormat; /** * Multisample count for the render pipeline. * * Must match the render pass color attachment sampleCount. * Defaults to 1 (no MSAA). */ readonly sampleCount?: number; /** * Optional shared cache for shader modules + render pipelines. */ readonly pipelineCache?: PipelineCache; } export declare function createScatterRenderer(device: GPUDevice, options?: ScatterRendererOptions): ScatterRenderer; //# sourceMappingURL=createScatterRenderer.d.ts.map