{"html":"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n  <meta charset=\"UTF-8\">\n  <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n  <meta http-equiv=\"X-UA-Compatible\" content=\"ie=edge\">\n  <title>Canvas</title>\n  <link rel=\"stylesheet\" href=\"css/reset.min.css\">\n</head>\n<body>\n  <canvas id=\"canvas\"></canvas>\n  <script src=\"js/canvas.js\"></script>\n</body>\n</html>","css":"html{font-size:16px;box-sizing:border-box}*,:after,:before{box-sizing:inherit}body,h1,h2,h3,h4,h5,h6,ol,p,ul{margin:0;padding:0;font-weight:400}ol,ul{list-style:none}img{height:auto;max-width:100%}body{margin:0;overflow:hidden;background:#000}","js":"const canvas = document.getElementById('canvas');\nconst ctx = canvas.getContext('2d');\n\nlet WIDTH;\nlet HEIGHT;\n\nfunction init() {\n  resetCanvasSize(true);\n\n  // Reset canvas size when window is resized\n  window.addEventListener('resize', function() {\n    resetCanvasSize();\n  });\n}\n\nfunction resetCanvasSize(initial = false) {\n  function setSize() {\n    WIDTH = window.innerWidth;\n    HEIGHT = window.innerHeight;\n\n    canvas.setAttribute('width', WIDTH);\n    canvas.setAttribute('height', HEIGHT);\n\n    canvas.style.width = WIDTH + 'px';\n    canvas.style.height = HEIGHT + 'px';\n  }\n\n  if (initial) {\n    // window.innerHeight can be incorrect at the beginning of the page\n    // So we get the values on the second cycle of the event loop so that\n    // accurate values will be received.\n    // This is only necessary for the initialization of the canvas\n    setTimeout(setSize);\n    return;\n  }\n\n  setSize();\n}\n\nfunction run() {\n  // Clear canvas\n  ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n  // Fill canvas with black\n  ctx.beginPath();\n  ctx.rect(0, 0, canvas.width, canvas.height);\n  ctx.fillStyle = '#000';\n  ctx.fill();\n\n  // Sample Text\n  ctx.beginPath();\n  ctx.rect(canvas.width / 2 - 200, canvas.height / 2 - 50, 400, 100);\n  ctx.lineWidth = 2;\n  ctx.strokeStyle = '#fff';\n  ctx.stroke();\n\n  ctx.beginPath();\n  ctx.font = '16px Arial';\n  ctx.fillStyle = '#fff';\n  ctx.textAlign = \"center\";\n  ctx.fillText('Open \"js/canvas.js\" in a text editor to get started.', canvas.width / 2, canvas.height / 2 + 8);\n\n  // Add rendering code here\n\n  // Redraw canvas\n  window.requestAnimationFrame(run);\n}\n\ninit();\nrun();\n"}