import { Equation } from '../equations/Equation'; import { Vec3 } from '../math/Vec3'; import type { Body } from '../objects/Body'; export declare type RotationalEquationOptions = { maxForce?: number; axisA?: Vec3; axisB?: Vec3; maxAngle?: number; }; export declare class RotationalEquation extends Equation { axisA: Vec3; axisB: Vec3; maxAngle: number; constructor(bodyA: Body, bodyB: Body, options?: RotationalEquationOptions); computeB(h: number): number; }