export type PlatformOs = 'lin' | 'mac' | 'win'; export type PlatformArch = 'x86_64' | 'arm64' | 'i686'; export interface PlatformTarget { os: PlatformOs; arch: PlatformArch; assetSuffix: `${PlatformOs}.${PlatformArch}`; executableRelativePath: string; } export declare function getPlatformTarget(platform?: NodeJS.Platform, architecture?: string): PlatformTarget; export declare function isWindows(platform?: NodeJS.Platform): boolean; export declare function normalizeReleaseVersion(version: string): string; export declare function buildExpectedAssetName(version: string, target?: PlatformTarget): string;