{
  "name": "camera-picking-ray",
  "version": "1.0.1",
  "description": "creates a picking ray for a 2D/3D camera",
  "main": "index.js",
  "license": "MIT",
  "author": {
    "name": "Matt DesLauriers",
    "email": "dave.des@gmail.com",
    "url": "https://github.com/mattdesl"
  },
  "dependencies": {
    "camera-unproject": "^1.0.1",
    "gl-vec3": "^1.0.3"
  },
  "devDependencies": {
    "gl-mat4": "^1.1.3",
    "gl-vec3": "^1.0.3",
    "tape": "^4.0.0",
    "test-fuzzy-array": "^1.0.1"
  },
  "scripts": {
    "test": "node test.js"
  },
  "keywords": [
    "pick",
    "picking",
    "intersect",
    "intersection",
    "ray",
    "rays",
    "hit",
    "test",
    "unproject",
    "project",
    "collision",
    "mouse",
    "touch",
    "2d",
    "3d",
    "projection",
    "perspective"
  ],
  "repository": {
    "type": "git",
    "url": "git://github.com/Jam3/camera-picking-ray.git"
  },
  "homepage": "https://github.com/Jam3/camera-picking-ray",
  "bugs": {
    "url": "https://github.com/Jam3/camera-picking-ray/issues"
  }
}
