import { RaidbossData } from '../../../../../types/data'; import { TriggerSet } from '../../../../../types/trigger'; type Phase = 'p1' | 'p2' | 'p3'; export interface Data extends RaidbossData { phase: Phase | 'unknown'; actorPositions: { [id: string]: { x: number; y: number; heading: number; }; }; gravenImageCount: number; blueTowerIds: string[]; purpleTowerIds: string[]; yellowTowerIds: string[]; eyeTowerIds: string[]; fakeEyeTowerIds: string[]; gravenImageTether?: 'pulse' | 'gravitas' | 'vitrophyre' | 'indulgent' | 'idyllic' | 'unknown'; fireMarker?: string; isFireTrue?: boolean; isIceTrue?: boolean; isThunderTrue?: boolean; waveCannonTargets: string[]; doubleTroubleTrapTargets: string[]; myTelePortent1?: 'up' | 'down' | 'right' | 'left'; myTelePortent2?: 'up' | 'down' | 'right' | 'left'; } declare const triggerSet: TriggerSet; export default triggerSet;