import { RaidbossData } from '../../../../../types/data'; import { TriggerSet } from '../../../../../types/trigger'; /** Map Effects Locations/Slots: 00 = Arena visual 02 = Middle ring 04 = Flamerake "compass" 05-0C = Cardinals/intercardinals [N,NE...NW] - *starting* direction of Ordeal of Purgation 00 flags: 00020001 = Fiery 00080004 = Clear fiery 00200010 = Rocky terrain after boss death 02 flags: 00020001 = Arrows rotating CW 00080004 = Clear CW arrows 00200010 = Arrows rotating CCW 00400004 = Clear CCW arrows 04 flags: **WIP** 00100010 = cleaves NW/SE (vfx starts from NW) 01000100 = cleaves NW/SE (vfx starts from SE - otherwise same as above) 00020002 = cleaves E/W (vfx starts from W) 00800080 = cleaves E/W (vfx starts from E - otherwise same as above) 00080004 = clear indicator 05-0C flags: 00010004 = initial telegraph - straight line in given direction 00020004 = initial telegraph - CW jagged line (turns 1 dir CW from starting direction) (only used for Purg 2) 00080004 = initial telegraph - CCW jagged line (turns 1 dir CCW from starting direction) (only used for Purg 2) 00800004 = clear telegraph of fire line 00100004 = fire pulse - straight line in given direction 00200004 = fire pulse - CW jagged line (turns 1 dir CW from starting direction) (paired with CCW arrows) 00400004 = fire pulse - CCW jagged line (turns 1 dir CCW from starting direction) (paired with CW arrows) */ export interface Data extends RaidbossData { purgation: number; purgationLoc?: string; purgationLine?: string; purgationMidRotate?: string; dualfireTarget: boolean; } declare const triggerSet: TriggerSet; export default triggerSet;