import { RaidbossData } from '../../../../../types/data'; import { NetMatches } from '../../../../../types/net_matches'; import { TriggerSet } from '../../../../../types/trigger'; export interface Data extends RaidbossData { isDoorBoss?: boolean; decOffset?: number; tethers?: string[]; stockedTethers?: string[]; castCount?: number; junctionSuffix?: string; junctionCount?: number; formlessTargets?: string[]; weightTargets?: string[]; seenFirstBombs?: boolean; statueStacks: string[]; statueTetherNumber?: number; statueIds?: number[]; statueDir?: string; statueLaserCount?: number; smallLions?: NetMatches['AddedCombatant'][]; phase?: 'basic' | 'intermediate' | 'advanced' | 'terminal'; waterStacks: string[]; seenInitialSpread?: boolean; seenInitialStacks?: boolean; basicDebuffs: NetMatches['GainsEffect'][]; myBasicDebuff?: 'eye' | 'shortIce' | 'longIce' | 'shortFire' | 'longFire' | 'water'; basicEyes: string[]; intermediateDebuffs: { [name: string]: number; }; intermediateDebuffsOutputKeys: string[]; safeZone?: string; advancedDebuffs: NetMatches['GainsEffect'][]; sorrows?: { [name: string]: number; }; } declare const triggerSet: TriggerSet; export default triggerSet;