import TimerBar from '../../../resources/timerbar'; import TimerBox from '../../../resources/timerbox'; import { JobDetail } from '../../../types/event'; import { ResourceBox } from '../bars'; import { ComboTracker } from '../combo_tracker'; import { PartialFieldMatches } from '../event_emitter'; import { BaseComponent, ComponentInterface } from './base'; export declare class WARComponent extends BaseComponent { BeastBox: ResourceBox; tempestBox: TimerBox; upheavalBox: TimerBox; innerReleaseBox: TimerBox; comboTimer: TimerBar; bonus: number; constructor(o: ComponentInterface); onJobDetailUpdate(jobDetail: JobDetail['WAR']): void; onUseAbility(skill: string): void; onCombo(skill: string, combo: ComboTracker): void; onYouGainEffect(id: string, matches: PartialFieldMatches<'GainsEffect'>): void; onYouLoseEffect(id: string): void; onStatChange({ gcdSkill }: { gcdSkill: number; }): void; reset(): void; }