export default class DpsPhaseTracker { constructor(options: any); phases: any[]; title: any; lastData: any; zone: any; inCombat: boolean; defaultPhase: string | number | null; defaultPhaseIdx: number; lang: any; areaSealRegex: any; areaUnsealRegex: any; countdownStartRegex: any; onNetLog(e: any): void; onChangeZone(zone: any): void; onOverlayDataUpdate(dps: any): void; onFightStart(boss: any): void; onFightEnd(): void; inCombatChanged(inCombat: any): void; onFightPhaseStart(name: any, dps: any): void; onFightPhaseEnd(name: any, dps: any): void; clearPhases(): void; diffUpdateInfo(phaseStart: any, phaseEnd: any): { Encounter: {}; Combatant: {}; } | undefined; }