/** * If the requested membership had a linked Bungie.Net membership ID, this is the basic information about that BNet account. I know, Tetron; I know this is mixing UserServices concerns with DestinyServices concerns. But it\'s so damn convenient! https://www.youtube.com/watch?v=X5R-bB-gKVI */ export interface DestinyResponsesDestinyLinkedProfilesResponseBnetMembership { /** * A platform specific additional display name - ex: psn Real Name, bnet Unique Name, etc. */ supplementalDisplayName?: string; /** * URL the Icon if available. */ iconPath?: string; /** * If there is a cross save override in effect, this value will tell you the type that is overridding this one. */ crossSaveOverride?: number; /** * The list of Membership Types indicating the platforms on which this Membership can be used. Not in Cross Save = its original membership type. Cross Save Primary = Any membership types it is overridding, and its original membership type Cross Save Overridden = Empty list */ applicableMembershipTypes?: Array; /** * If True, this is a public user membership. */ isPublic?: boolean; /** * Type of the membership. Not necessarily the native type. */ membershipType?: number; /** * Membership ID as they user is known in the Accounts service */ membershipId?: number; /** * Display Name the player has chosen for themselves. The display name is optional when the data type is used as input to a platform API. */ displayName?: string; /** * The bungie global display name, if set. */ bungieGlobalDisplayName?: string; /** * The bungie global display name code, if set. */ bungieGlobalDisplayNameCode?: number; }