/** * The item stat that we consider to be \"primary\" for the item. For instance, this would be \"Attack\" for Weapons or \"Defense\" for armor. */ export interface DestinyEntitiesItemsDestinyItemInstanceComponentPrimaryStat { /** * The hash identifier for the Stat. Use it to look up the DestinyStatDefinition for static data about the stat. */ statHash?: number; /** * The current value of the Stat. */ value?: number; }