/** * IF not null, this plug provides Energy capacity to the item in which it is socketed. In Armor 2.0 for example, is implemented in a similar way to Masterworks, where visually it\'s a single area of the UI being clicked on to \"Upgrade\" to higher energy levels, but it\'s actually socketing new plugs. */ export interface DestinyDefinitionsItemsDestinyItemPlugDefinitionEnergyCapacity { /** * How much energy capacity this plug provides. */ capacityValue?: number; /** * Energy provided by a plug is always of a specific type - this is the hash identifier for the energy type for which it provides Capacity. */ energyTypeHash?: number; /** * The Energy Type for this energy capacity, in enum form for easy use. */ energyType?: number; }