/** * In Destiny 1, the Armory\'s Perk Filtering was driven by a concept of TalentNodeStepGroups: categorizations of talent nodes based on their functionality. While the Armory isn\'t a BNet-facing thing for now, and the new Armory will need to account for Sockets rather than Talent Nodes, this categorization capability feels useful enough to still keep around. */ export interface DestinyDefinitionsDestinyNodeStepDefinitionStepGroups { weaponPerformance?: number; impactEffects?: number; guardianAttributes?: number; lightAbilities?: number; damageTypes?: number; }