/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * The version of the OpenAPI document: 2.18.0 * Contact: support@bungie.com * * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech). * https://openapi-generator.tech * Do not edit the class manually. */ import { DestinyDefinitionsDestinyLocationReleaseDefinitionDisplayProperties } from './destinyDefinitionsDestinyLocationReleaseDefinitionDisplayProperties'; /** * A specific \"spot\" referred to by a location. Only one of these can be active at a time for a given Location. */ export interface DestinyDefinitionsDestinyLocationReleaseDefinition { displayProperties?: DestinyDefinitionsDestinyLocationReleaseDefinitionDisplayProperties; smallTransparentIcon?: string; mapIcon?: string; largeTransparentIcon?: string; /** * If we had map information, this spawnPoint would be interesting. But sadly, we don\'t have that info. */ spawnPoint?: number; /** * The Destination being pointed to by this location. */ destinationHash?: number; /** * The Activity being pointed to by this location. */ activityHash?: number; /** * The Activity Graph being pointed to by this location. */ activityGraphHash?: number; /** * The Activity Graph Node being pointed to by this location. (Remember that Activity Graph Node hashes are only unique within an Activity Graph: so use the combination to find the node being spoken of) */ activityGraphNodeHash?: number; /** * The Activity Bubble within the Destination. Look this up in the DestinyDestinationDefinition\'s bubbles and bubbleSettings properties. */ activityBubbleName?: number; /** * If we had map information, this would tell us something cool about the path this location wants you to take. I wish we had map information. */ activityPathBundle?: number; /** * If we had map information, this would tell us about path information related to destination on the map. Sad. Maybe you can do something cool with it. Go to town man. */ activityPathDestination?: number; /** * The type of Nav Point that this represents. See the enumeration for more info. */ navPointType?: number; /** * Looks like it should be the position on the map, but sadly it does not look populated... yet? */ worldPosition?: Array; }