/** * Bungie.Net API * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * The version of the OpenAPI document: 2.18.0 * Contact: support@bungie.com * * NOTE: This class is auto generated by OpenAPI Generator (https://openapi-generator.tech). * https://openapi-generator.tech * Do not edit the class manually. */ /** * This represents a single \"thing\" being tracked by the player. This can point to many types of entities, but only a subset of them will actually have a valid hash identifier for whatever it is being pointed to. It\'s up to you to interpret what it means when various combinations of these entries have values being tracked. */ export interface DestinyComponentsProfilesDestinyProfileTransitoryTrackingEntry { /** * OPTIONAL - If this is tracking a DestinyLocationDefinition, this is the identifier for that location. */ locationHash?: number; /** * OPTIONAL - If this is tracking the status of a DestinyInventoryItemDefinition, this is the identifier for that item. */ itemHash?: number; /** * OPTIONAL - If this is tracking the status of a DestinyObjectiveDefinition, this is the identifier for that objective. */ objectiveHash?: number; /** * OPTIONAL - If this is tracking the status of a DestinyActivityDefinition, this is the identifier for that activity. */ activityHash?: number; /** * OPTIONAL - If this is tracking the status of a quest, this is the identifier for the DestinyInventoryItemDefinition that containst that questline data. */ questlineItemHash?: number; /** * OPTIONAL - I\'ve got to level with you, I don\'t really know what this is. Is it when you started tracking it? Is it only populated for tracked items that have time limits? I don\'t know, but we can get at it - when I get time to actually test what it is, I\'ll update this. In the meantime, bask in the mysterious data. */ trackedDate?: string; }