/** * If you are in an activity, this is some transitory info about the activity currently being played. */ export interface DestinyComponentsProfilesDestinyProfileTransitoryComponentCurrentActivity { /** * When the activity started. */ startTime?: string; /** * If you\'re still in it but it \"ended\" (like when folks are dancing around the loot after they beat a boss), this is when the activity ended. */ endTime?: string; /** * This is what our non-authoritative source thought the score was. */ score?: number; /** * If you have human opponents, this is the highest opposing team\'s score. */ highestOpposingFactionScore?: number; /** * This is how many human or poorly crafted aimbot opponents you have. */ numberOfOpponents?: number; /** * This is how many human or poorly crafted aimbots are on your team. */ numberOfPlayers?: number; }