import { RegDwordValue } from "regedit-rs" import path from "path"; import { parse } from "@node-steam/vdf"; import { readFile } from "fs/promises"; import { pathExist } from "../helpers/fs.helpers"; import log from "electron-log"; import { app, shell } from "electron"; import { getProcessPid, taskRunning } from "../helpers/os.helpers"; import { isElevated } from "query-process"; import { execOnOs } from "../helpers/env.helpers"; const { list } = (execOnOs({ win32: () => require("regedit-rs") }, true) ?? {}) as typeof import("regedit-rs"); export class SteamService { private static readonly PROCESS_NAME = "steam"; private static instance: SteamService; private steamPath: string = ''; private constructor(){} public static getInstance(){ if(!SteamService.instance){ SteamService.instance = new SteamService(); } return SteamService.instance; } public async getActiveUser(): Promise{ const res = await list("HKCU\\Software\\Valve\\Steam\\ActiveProcess"); const key = res["HKCU\\Software\\Valve\\Steam\\ActiveProcess"]; if(!key.exists){ throw new Error("Key \"HKCU\\Software\\Valve\\Steam\\ActiveProcess\" not exist"); } const registryValue = key.values.ActiveUser as RegDwordValue; if(!registryValue){ throw new Error("Value \"ActiveUser\" not exist"); } return registryValue.value; } public async steamRunning(): Promise{ const steamProcessRunning = await taskRunning(SteamService.PROCESS_NAME); if(process.platform === "linux") { return steamProcessRunning; } const activeUser = await this.getActiveUser().catch(err => log.error(err)); return steamProcessRunning && !!activeUser; } public async getSteamPid(): Promise{ return getProcessPid(SteamService.PROCESS_NAME); } /** * Check if the Steam process is running as administrator * @throws Can throw an error if the Steam process is running as admin * @returns true if the Steam process is running as administrator */ public async isElevated(): Promise{ const steamPid = await this.getSteamPid(); if(!steamPid){ return false; } return isElevated(steamPid); } public async getSteamPath(): Promise{ if(this.steamPath){ return this.steamPath; } switch (process.platform) { case "linux": this.steamPath = path.join(app.getPath('home'), '.steam', "steam"); return this.steamPath; case "win32": { const res = await list(['HKLM\\SOFTWARE\\Valve\\Steam', 'HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam']); const win64 = res['HKLM\\SOFTWARE\\Valve\\Steam']; const win32 = res['HKLM\\SOFTWARE\\WOW6432Node\\Valve\\Steam']; if (win64.exists && win64?.values?.InstallPath?.value) { this.steamPath = win64.values.InstallPath.value as string; } else if (win32.exists && win32?.values?.InstallPath?.value) { this.steamPath = win32.values.InstallPath.value as string; } return this.steamPath; } default: return null; } } public async getGameFolder(gameId: string, gameFolder?: string): Promise { try { const steamPath = await this.getSteamPath(); let libraryFolders: any = path.join(steamPath, "steamapps", "libraryfolders.vdf"); if (!(await pathExist(libraryFolders))) { return null; } libraryFolders = parse(await readFile(libraryFolders, { encoding: "utf-8" })); if (!libraryFolders.libraryfolders) { return null; } libraryFolders = libraryFolders.libraryfolders; for (const libKey in Object.keys(libraryFolders)) { if (!libraryFolders?.[libKey]?.apps) { continue; } if (libraryFolders[libKey].apps[gameId] != null) { return path.join(libraryFolders[libKey].path, "steamapps", "common", gameFolder); } } return null; } catch (e) { log.error(e); return null; } } public async openSteam(): Promise { await shell.openPath("steam://open/games"); return new Promise((resolve, reject) => { // Every 3 seconds check if steam is running const interval = setInterval(() => { const steamRunning = this.steamRunning().catch(() => false); steamRunning.then(running => { if(!running){ return; } clearInterval(interval); resolve(); }); }, 4000); // If steam is not running after 60 seconds, reject setTimeout(() => { clearInterval(interval); reject("Unable to open steam"); }, 60_000); }); } }