import { BitStream } from "./BitStream"; export declare class GameSettings { flags: number; maxPlayers: number; duration: number; roundDuration: number; startingLives: number; scoringType: number; scoreToWin: number; gameSpeed: number; damageRatio: number; levelSetID: number; unknown: number; unknown2: number; read(data: BitStream): void; write(data: BitStream): void; static read(data: BitStream): GameSettings; }