declare enum BPMN_TYPE { UserTask = "bpmn:UserTask", ScriptTask = "bpmn:ScriptTask", ServiceTask = "bpmn:ServiceTask", SendTask = "bpmn:SendTask", ReceiveTask = "bpmn:ReceiveTask", BusinessRuleTask = "bpmn:BusinessRuleTask", SubProcess = "bpmn:SubProcess", AdHocSubProcess = "bpmn:AdHocSubProcess", ParallelGateway = "bpmn:ParallelGateway", EventBasedGateway = "bpmn:EventBasedGateway", InclusiveGateway = "bpmn:InclusiveGateway", ExclusiveGateway = "bpmn:ExclusiveGateway", BoundaryEvent = "bpmn:BoundaryEvent", StartEvent = "bpmn:StartEvent", IntermediateCatchEvent = "bpmn:IntermediateCatchEvent", IntermediateThrowEvent = "bpmn:IntermediateThrowEvent", EndEvent = "bpmn:EndEvent", SequenceFlow = "bpmn:SequenceFlow", MessageFlow = "bpmn:MessageFlow", CallActivity = "bpmn:CallActivity", Transaction = "bpmn:Transaction" } declare enum NODE_SUBTYPE { timer = "timer", message = "message", signal = "signal", error = "error", escalation = "escalation", cancel = "cancel", compensate = "compensate" } declare enum EXECUTION_EVENT { node_enter = "enter", node_assign = "assign", node_validate = "validate", node_start = "start", node_wait = "wait", node_end = "end", node_terminated = "terminated", transform_input = "transformInput", transform_output = "transformOutput", flow_take = "take", flow_discard = "discard", process_loaded = "process.loaded", process_start = "process.start", process_started = "process.started", process_invoke = "process.invoke", process_invoked = "process.invoked", process_saving = "process.saving", process_restored = "process.restored", process_resumed = "process_resumed", process_wait = "process.wait", process_end = "process.end", process_terminated = "process.terminated", process_exception = "process.exception", token_start = "token.start", token_wait = "token.wait", token_end = "token.end", token_terminated = "token.terminated", process_error = "process.error" } declare enum NODE_ACTION { continue = 1, wait = 2, end = 3, cancel = 4, stop = 5, error = 6, abort = 7 } declare enum ITEM_STATUS { enter = "enter", start = "start", wait = "wait", end = "end", terminated = "terminated", cancelled = "cancelled", discard = "discard" } declare enum EXECUTION_STATUS { running = "running", wait = "wait", end = "end", terminated = "terminated" } declare enum TOKEN_STATUS { running = "running", wait = "wait", end = "end", terminated = "terminated", queued = "queued" } declare enum FLOW_ACTION { take = "take", discard = "discard" } export { BPMN_TYPE, EXECUTION_EVENT, NODE_ACTION, FLOW_ACTION, ITEM_STATUS, TOKEN_STATUS, EXECUTION_STATUS, NODE_SUBTYPE };