// In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here. import path from 'path' import { app, BrowserWindow } from 'electron' declare const CONFIG: any const createWindow = () => { // Create the browser window. let win: BrowserWindow | null = new BrowserWindow({ title: global.CONFIG.name, width: global.CONFIG.width, height: global.CONFIG.height, webPreferences: { contextIsolation: true, preload: path.join(app.getAppPath(), 'preload', 'index.js') } }) // and load the index.html of the app. win.loadFile('renderer/index.html') // send data to renderer process win.webContents.on('did-finish-load', () => { if (!win) return win.webContents.send('loaded', { appName: global.CONFIG.name, electronVersion: process.versions.electron, nodeVersion: process.versions.node, chromiumVersion: process.versions.chrome }) }) win.on('closed', () => { win = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.whenReady().then(createWindow) // Quit when all windows are closed. app.on('window-all-closed', () => { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', () => { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (BrowserWindow.getAllWindows().length === 0) { createWindow() } })