import type { GameserverConnection } from '../../types' export default function GameStatus ({ gameConnection, }: { gameConnection: GameserverConnection }) { const state = gameConnection.state if (!state) return null const players = gameConnection.client?.matchData as | Record | undefined const winner = state.ctx.gameover?.winner as string | number | undefined const draw = state.ctx.gameover?.draw let winnerString = '' if (draw) { winnerString = 'Draw!' } else if (players != null && winner != null && winner !== '') { const key = String(winner) winnerString = `${players[key]?.name ?? ''} Wins!` } else if (winner != null && winner !== '') { winnerString = `Player ${String(winner)} Wins!` } return state.ctx.gameover && (
{winnerString}
) }