export declare class Martini { gridSize: number; numTriangles: number; numParentTriangles: number; indices: Uint32Array; coords: Uint16Array; constructor(gridSize?: number); createTile(terrain: any): Tile; } declare class Tile { martini: Martini; terrain: Float32Array; errors: Float32Array; constructor(terrain: Float32Array, martini: Martini); update(): void; getMesh(maxError?: number, withSkirts?: boolean): { vertices: any; triangles: any; numVerticesWithoutSkirts: number; }; } export {};