import { BufferGeometry, Intersection, Raycaster, Vector3 } from 'three'; import { MapNode } from './MapNode'; export declare class MapPlaneNode extends MapNode { constructor(parentNode?: any, mapView?: any, location?: number, level?: number, x?: number, y?: number); static geometry: BufferGeometry; static baseGeometry: BufferGeometry; static baseScale: Vector3; initialize(): void; createChildNodes(): void; raycast(raycaster: Raycaster, intersects: Intersection[]): void; }