import { LODControl } from './LODControl'; import { Camera, Object3D, Raycaster, Vector2, WebGLRenderer } from 'three'; import { MapView } from '../MapView'; export declare class LODRaycast implements LODControl { subdivisionRays: number; thresholdUp: number; thresholdDown: number; raycaster: Raycaster; mouse: Vector2; powerDistance: boolean; scaleDistance: boolean; updateLOD(view: MapView, camera: Camera, renderer: WebGLRenderer, scene: Object3D): void; }