import { BufferGeometry } from 'three'; export declare class MapNodeGeometry extends BufferGeometry { constructor(width?: number, height?: number, widthSegments?: number, heightSegments?: number, skirt?: boolean, skirtDepth?: number); static buildPlane(width: number, height: number, widthSegments: number, heightSegments: number, indices: number[], vertices: number[], normals: number[], uvs: number[]): void; static buildSkirt(width: number, height: number, widthSegments: number, heightSegments: number, skirtDepth: number, indices: number[], vertices: number[], normals: number[], uvs: number[]): void; }