/** * @license * Copyright 2016 Google LLC * SPDX-License-Identifier: Apache-2.0 */ import type { Gesture } from './gesture.js'; /** * Whether touch is enabled in the browser. * Copied from Closure's goog.events.BrowserFeature.TOUCH_ENABLED */ export declare const TOUCH_ENABLED: boolean; /** * The TOUCH_MAP lookup dictionary specifies additional touch events to fire, * in conjunction with mouse events. */ export declare const TOUCH_MAP: { [key: string]: string[]; }; /** * Context menus on touch devices are activated using a long-press. * Unfortunately the contextmenu touch event is currently (2015) only supported * by Chrome. This function is fired on any touchstart event, queues a task, * which after about a second opens the context menu. The tasks is killed * if the touch event terminates early. * * @param e Touch start event. * @param gesture The gesture that triggered this longStart. * @internal */ export declare function longStart(e: PointerEvent, gesture: Gesture): void; /** * Nope, that's not a long-press. Either touchend or touchcancel was fired, * or a drag hath begun. Kill the queued long-press task. * * @internal */ export declare function longStop(): void; /** * Clear the touch identifier that tracks which touch stream to pay attention * to. This ends the current drag/gesture and allows other pointers to be * captured. */ export declare function clearTouchIdentifier(): void; /** * Decide whether Blockly should handle or ignore this event. * Mouse and touch events require special checks because we only want to deal * with one touch stream at a time. All other events should always be handled. * * @param e The event to check. * @returns True if this event should be passed through to the registered * handler; false if it should be blocked. */ export declare function shouldHandleEvent(e: Event): boolean; /** * Get the pointer identifier from the given event. * * @param e Pointer event. * @returns The pointerId of the event. */ export declare function getTouchIdentifierFromEvent(e: PointerEvent): string; /** * Check whether the pointer identifier on the event matches the current saved * identifier. If the current identifier was unset, save the identifier from * the event. This starts a drag/gesture, during which pointer events with * other identifiers will be silently ignored. * * @param e Pointer event. * @returns Whether the identifier on the event matches the current saved * identifier. */ export declare function checkTouchIdentifier(e: PointerEvent): boolean; //# sourceMappingURL=touch.d.ts.map