/** * @license * Copyright 2020 Google LLC * SPDX-License-Identifier: Apache-2.0 */ /** * The namespace used to keep track of keyboard shortcuts and the * key codes used to execute those shortcuts. * * @class */ import { Scope } from './contextmenu_registry.js'; import { KeyCodes } from './utils/keycodes.js'; import { WorkspaceSvg } from './workspace_svg.js'; /** * Class for the registry of keyboard shortcuts. This is intended to be a * singleton. You should not create a new instance, and only access this class * from ShortcutRegistry.registry. */ export declare class ShortcutRegistry { static readonly registry: ShortcutRegistry; /** Registry of all keyboard shortcuts, keyed by name of shortcut. */ private shortcuts; /** Map of key codes to an array of shortcut names. */ private keyMap; /** Resets the existing ShortcutRegistry singleton. */ private constructor(); /** Clear and recreate the registry and keyMap. */ reset(): void; /** * Registers a keyboard shortcut. * * @param shortcut The shortcut for this key code. * @param allowOverrides True to prevent a warning when overriding an * already registered item. * @throws {Error} if a shortcut with the same name already exists. */ register(shortcut: KeyboardShortcut, allowOverrides?: boolean): void; /** * Unregisters a keyboard shortcut registered with the given name. This * will also remove any key mappings that reference this shortcut. * * @param shortcutName The name of the shortcut to unregister. * @returns True if an item was unregistered, false otherwise. */ unregister(shortcutName: string): boolean; /** * Adds a mapping between a keycode and a keyboard shortcut. * * Normally only one shortcut can be mapped to any given keycode, * but setting allowCollisions to true allows a keyboard to be * mapped to multiple shortcuts. In that case, when onKeyDown is * called with the given keystroke, it will process the mapped * shortcuts in reverse order, from the most- to least-recently * mapped). * * @param keyCode The key code for the keyboard shortcut. If registering a key * code with a modifier (ex: ctrl+c) use * ShortcutRegistry.registry.createSerializedKey; * @param shortcutName The name of the shortcut to execute when the given * keycode is pressed. * @param allowCollision True to prevent an error when adding a shortcut * to a key that is already mapped to a shortcut. * @throws {Error} if the given key code is already mapped to a shortcut. */ addKeyMapping(keyCode: string | number | KeyCodes, shortcutName: string, allowCollision?: boolean): void; /** * Removes a mapping between a keycode and a keyboard shortcut. * * @param keyCode The key code for the keyboard shortcut. If registering a key * code with a modifier (ex: ctrl+c) use * ShortcutRegistry.registry.createSerializedKey; * @param shortcutName The name of the shortcut to execute when the given * keycode is pressed. * @param quiet True to not console warn when there is no shortcut to * remove. * @returns True if a key mapping was removed, false otherwise. */ removeKeyMapping(keyCode: string, shortcutName: string, quiet?: boolean): boolean; /** * Removes all the key mappings for a shortcut with the given name. * Useful when changing the default key mappings and the key codes registered * to the shortcut are unknown. * * @param shortcutName The name of the shortcut to remove from the key map. */ removeAllKeyMappings(shortcutName: string): void; /** * Sets the key map. Setting the key map will override any default key * mappings. * * @param newKeyMap The object with key code to shortcut names. */ setKeyMap(newKeyMap: { [key: string]: string[]; }): void; /** * Gets the current key map. * * @returns The object holding key codes to ShortcutRegistry.KeyboardShortcut. */ getKeyMap(): { [key: string]: string[]; }; /** * Gets the registry of keyboard shortcuts. * * @returns The registry of keyboard shortcuts. */ getRegistry(): { [key: string]: KeyboardShortcut; }; /** * Handles key down events. * * - Any `KeyboardShortcut`(s) mapped to the keycodes that cause * event `e` to be fired will be processed, in order from least- * to most-recently registered. * - If the shortcut's `preconditionFn` exists it will be called. * If `preconditionFn` returns false the shortcut's `callback` * function will be skipped. Processing will continue with the * next shortcut, if any. * - The shortcut's `callback` function will then be called. If it * returns true, processing will terminate and `onKeyDown` will * return true. If it returns false, processing will continue * with with the next shortcut, if any. * - If all registered shortcuts for the given keycode have been * processed without any having returned true, `onKeyDown` will * return false. * * @param workspace The main workspace where the event was captured. * @param e The key down event. * @returns True if the event was handled, false otherwise. */ onKeyDown(workspace: WorkspaceSvg, e: KeyboardEvent): boolean; /** * Gets the shortcuts registered to the given key code. * * @param keyCode The serialized key code. * @returns The list of shortcuts to call when the given keyCode is used. * Undefined if no shortcuts exist. */ getShortcutNamesByKeyCode(keyCode: string): string[] | undefined; /** * Gets the serialized key codes that the shortcut with the given name is * registered under. * * @param shortcutName The name of the shortcut. * @returns An array with all the key codes the shortcut is registered under. */ getKeyCodesByShortcutName(shortcutName: string): string[]; /** * Serializes a key event. * * @param e A key down event. * @returns The serialized key code for the given event. */ private serializeKeyEvent; /** * Checks whether any of the given modifiers are not valid. * * @param modifiers List of modifiers to be used with the key. * @throws {Error} if the modifier is not in the valid modifiers list. */ private checkModifiers; /** * Creates the serialized key code that will be used in the key map. * * @param keyCode Number code representing the key. * @param modifiers List of modifier key codes to be used with the key. All * valid modifiers can be found in the `ShortcutRegistry.modifierKeys`. * @returns The serialized key code for the given modifiers and key. */ createSerializedKey(keyCode: number, modifiers: KeyCodes[] | null): string; } export declare namespace ShortcutRegistry { /** Interface defining a keyboard shortcut. */ interface KeyboardShortcut { /** * The function to be called when the shorctut is invoked. * * @param workspace The `WorkspaceSvg` when the shortcut was * invoked. * @param e The event that caused the shortcut to be activated. * @param shortcut The `KeyboardShortcut` that was activated * (i.e., the one this callback is attached to). * @param scope Information about the focused item when the * shortcut was invoked. * @returns Returning true ends processing of the invoked keycode. * Returning false causes processing to continue with the * next-most-recently registered shortcut for the invoked * keycode. */ callback?: (workspace: WorkspaceSvg, e: Event, shortcut: KeyboardShortcut, scope: Scope) => boolean; /** The name of the shortcut. Should be unique. */ name: string; /** * A function to be called when the shortcut is invoked, before * calling `callback`, to decide if this shortcut is applicable in * the current situation. * * @param workspace The `WorkspaceSvg` where the shortcut was * invoked. * @param scope Information about the focused item when the * shortcut would be invoked. * @returns True iff `callback` function should be called. */ preconditionFn?: (workspace: WorkspaceSvg, scope: Scope) => boolean; /** Optional arbitray extra data attached to the shortcut. */ metadata?: object; /** * Optional list of key codes to be bound (via * ShortcutRegistry.prototype.addKeyMapping) to this shortcut. */ keyCodes?: (number | string)[]; /** * Value of `allowCollision` to pass to `addKeyMapping` when * binding this shortcut's `.keyCodes` (if any). * * N.B.: this is only used for binding keycodes at the time this * shortcut is initially registered, not for any subsequent * `addKeyMapping` calls that happen to reference this shortcut's * name. */ allowCollision?: boolean; } /** Supported modifiers. */ enum modifierKeys { Shift = 16, Control = 17, Alt = 18, Meta = 91 } } export type KeyboardShortcut = ShortcutRegistry.KeyboardShortcut; //# sourceMappingURL=shortcut_registry.d.ts.map