/** * Created by Christophe on 14/02/2017. */ import { Dispatcher } from "../common/dispatcher.class"; import { IDisplayable } from "../interfaces/IDisplayable.interface"; import { Condition } from "../gamelogic/condition.class"; export declare class ConditionalSpritesGroupState extends Dispatcher { state: IDisplayable; condition: Condition; constructor(state: IDisplayable, condition: Condition); }