import { ResultUnit } from "../../../blp-parser/result-unit.class"; import { ExtendedSpritesGroup } from "../display/extended-sprites-group.class"; import { Sequence } from "../spriteslogic/sequence.class"; import { GameUnitObject } from "../global-objects/game-unit-object.class"; export declare class SequenceDefinition { states: string[]; statesTypes: string[]; constructor(definition: ResultUnit); create(group: ExtendedSpritesGroup | GameUnitObject): Sequence; }