import { ResultUnit } from "../../../blp-parser/result-unit.class"; import { SpriteDefinition } from "./sprite-definition.class"; import { ControlDefinition } from "./control-definition.class"; import { GameObjectDefinition } from "./game-object-definition.class"; export declare class SceneObjectDefinition extends GameObjectDefinition { backgrounds: { [key: string]: SpriteDefinition; }; controls: { [key: string]: ControlDefinition; }; scale: number; constructor(definition: ResultUnit); }