import { ResultUnit } from "../../../blp-parser/result-unit.class"; import { ExtendedSpritesGroup } from "../display/extended-sprites-group.class"; import { Animation } from "../spriteslogic/animation.class"; import { GameUnitObject } from "../global-objects/game-unit-object.class"; export declare class AnimationDefinition { sequenceId: string; period: number; clockId: string; iterations: number; interruptable: boolean; constructor(definition: ResultUnit); create(group: ExtendedSpritesGroup | GameUnitObject, scope: GameUnitObject): Animation; }