# Partially stolen from # https://bitbucket.org/mblum/libgp/src/2537ea7329ef/.ycm_extra_conf.py import os import ycm_core # These are the compilation flags that will be used in case there's no # compilation database set (by default, one is not set). # CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR. flags = [ '-Wall', '-Wextra', '-Werror', '-Wc++98-compat', '-Wno-long-long', '-Wno-variadic-macros', '-fexceptions', '-DNDEBUG', # THIS IS IMPORTANT! Without a "-std=" flag, clang won't know # which language to use when compiling headers. So it will guess. Badly. So # C++ headers will be compiled as C headers. You don't want that so ALWAYS # specify a "-std=". # For a C project, you would set this to something like 'c99' instead of # 'c++11'. # -- i'm not using c++11: '-std=c++11', '-std=c99', # ...and the same thing goes for the magic -x option which specifies the # language that the files to be compiled are written in. This is mostly # relevant for c++ headers. # For a C project, you would set this to 'c' instead of 'c++'. '-x', 'c', # This path will only work on OS X, but extra paths that don't exist are not # harmful '-isystem', '/usr/local/include', # C headers '-isystem', '/usr/include', # C++ headers '-isystem', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.' 'xctoolchain/usr/include/c++/v1', '-isystem', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.' 'xctoolchain/usr/lib/clang/6.1.0/include', # Node.js include '-I', '/Users/xadillax/.nvm/versions/io.js/v2.5.0/include/node', # NAN '-I', '/Users/xadillax/.nvm/versions/io.js/v2.5.0/lib/node_modules/nan', # YU BIAN YI CAN SHU # PRETENT I'M iojs 3.0 # https://github.com/nodejs/nan/blob/v2.0.7/nan.h#L120 '-DNODE_MODULE_VERSION=45' ] # Set this to the absolute path to the folder (NOT the file!) containing the # compile_commands.json file to use that instead of 'flags'. See here for # more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html # # Most projects will NOT need to set this to anything; you can just change the # 'flags' list of compilation flags. Notice that YCM itself uses that approach. compilation_database_folder = '' if compilation_database_folder: database = ycm_core.CompilationDatabase(compilation_database_folder) else: database = None def DirectoryOfThisScript(): return os.path.dirname(os.path.abspath(__file__)) def MakeRelativePathsInFlagsAbsolute(flags, working_directory): if not working_directory: return list(flags) new_flags = [] make_next_absolute = False path_flags = ['-isystem', '-I', '-iquote', '--sysroot='] for flag in flags: new_flag = flag if make_next_absolute: make_next_absolute = False if not flag.startswith('/'): new_flag = os.path.join(working_directory, flag) for path_flag in path_flags: if flag == path_flag: make_next_absolute = True break if flag.startswith(path_flag): path = flag[len(path_flag):] new_flag = path_flag + os.path.join(working_directory, path) break if new_flag: new_flags.append(new_flag) return new_flags def FlagsForFile(filename): if database: # Bear in mind that compilation_info.compiler_flags_ does NOT return a # python list, but a "list-like" StringVec object compilation_info = database.GetCompilationInfoForFile(filename) final_flags = MakeRelativePathsInFlagsAbsolute( compilation_info.compiler_flags_, compilation_info.compiler_working_dir_) else: relative_to = DirectoryOfThisScript() final_flags = MakeRelativePathsInFlagsAbsolute(flags, relative_to) return { 'flags': final_flags, 'do_cache': True }