bitmovin-player-ui
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    Class PauseAdStatusOverlay

    An overlay holding status controls for pause ads.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    dismissButton: Button<ButtonConfig>

    Button that ends the pause ad. Exposed so a navigation group can make it the first focus target for remote-controlled platforms.

    Accessors

    • get onDisabled(): Event<Component<Config>, NoArgs>

      Gets the event that is fired when the component is disabling. See the detailed explanation on event architecture on the #componentEvents events list.

      Returns Event<Component<Config>, NoArgs>

    Methods

    • Configures the component for the supplied Player and UIInstanceManager. This is the place where all the magic happens, where components typically subscribe and react to events (on their DOM element, the Player, or the UIInstanceManager), and basically everything that makes them interactive. This method is called only once, when the UIManager initializes the UI.

      Subclasses usually overwrite this method to add their own functionality.

      Parameters

      • player: PlayerAPI

        the player which this component controls

      • uimanager: UIInstanceManager

        the UIInstanceManager that manages this component

      Returns void

    • Disables the component. This method basically transfers the component into the disabled state. Actual disabling is done via CSS or child components. (e.g. Button needs to unsubscribe click listeners)

      Returns void

    • Enables the component. This method basically transfers the component into the enabled state. Actual enabling is done via CSS or child components. (e.g. Button needs to subscribe click listeners)

      Returns void

    • Captures the active creative's click-through action for an external input surface. Like linear ads (see AdClickOverlay), the action opens the destination and then reports it through clickThroughUrlOpened, which only tracks the click. The action becomes a no-op when this ad ends or is replaced, or this overlay becomes hidden. Returns undefined when there is no click-through destination.

      Returns () => void

    • Initializes the component, e.g. by applying config settings. This method must not be called from outside the UI framework.

      This method is automatically called by the UIInstanceManager. If the component is an inner component of some component, and thus encapsulated abd managed internally and never directly exposed to the UIManager, this method must be called from the managing component's #initialize method.

      Returns void

    • Releases all resources and dependencies that the component holds. Player, DOM, and UIManager events are automatically removed during release and do not explicitly need to be removed here. This method is called by the UIManager when it releases the UI.

      Subclasses that need to release resources should override this method and call super.release().

      Returns void

    • Updates the DOM of the container with the current components.

      This is called automatically after construction. However, when you dynamically add or remove components at runtime, you must call updateComponents() to re-render the container’s children.

      Returns void