import { D as Direction, R as RenderOptions } from '../render-BhplWt64.cjs'; /** * three.js adapter (`bidi-shaper/three`). * * TextGeometry, BitmapText implementations, and most SDF/MSDF text plugins * place glyphs in string order with no shaping. Feed them * {@link prepareText} output instead of the raw string. * * For multi-line labels use {@link prepareLines}: each line carries its * resolved direction so you can set the anchor/pivot per line * (e.g. troika-text `anchorX`, or aligning geometry bounding boxes). */ /** One display-ready line of a (possibly multi-line) label. */ interface PreparedTextLine { /** Visual-order, shaped text — pass to TextGeometry/your text mesh. */ text: string; /** Resolved direction; align RTL lines to the right edge of the label. */ direction: Direction; } /** Shape + reorder a single-line label for TextGeometry and friends. */ declare function prepareText(text: string, options?: RenderOptions): string; /** Shape + reorder each line of a multi-line label, with per-line direction. */ declare function prepareLines(text: string, options?: RenderOptions): PreparedTextLine[]; export { Direction, type PreparedTextLine, RenderOptions, prepareLines, prepareText };