This is reference for public method defined in Table and its ancestors, this information obtained by using php reflection == Class hierarchy == * APP_Object ** APP_DbObject *** APP_GameClass **** Table **** [[Deck]] == Methods in the Table class == Table::getGameName Table::_ Table::Table Table::setTable Table::initTable Table::getAllTableDatas Table::getAllDatas Table::setupNewGameTable Table::gameVersionToDbVersion Table::setupNewGame Table::getTableOptionsForGame Table::getTableOptions Table::getTablePreferencesForGame Table::getTablePreferences Table::getGameInfosForGame Table::getGameOptionsInfos Table::start Table::loadPlayersBasicInfos Table::reloadPlayersBasicInfos Table::reattributeColorsBasedOnPreferences Table::getBestColorFromColorPrefs Table::initSetupPlayersInfos Table::getPlayersNumber Table::checkAction Table::checkGameStart Table::color_to_color_back Table::initGameStateLabels Table::setGameStateInitialValue Table::getGameStateValue Table::setGameStateValue Table::incGameStateValue Table::is_testmode Table::testmodedatas Table::applyTestModeDbFixture Table::getActivePlayerId Table::getActivePlayerName Table::getCurrentPlayerId Table::getCurrentPlayerName Table::getCurrentPlayerColor Table::isCurrentPlayerZombie Table::getPlayerCount Table::createNextPlayerTable Table::getNextPlayerTable Table::createPrevPlayerTable Table::getPrevPlayerTable Table::getPlayerAfter Table::getPlayerBefore Table::activeNextPlayer Table::activePrevPlayer Table::forceEndOfGame Table::giveExtraTime Table::checkZombieTurn Table::skipPlayersOutOfTime Table::onPlayerHasBeenZombified Table::forceAbandon Table::zombieBack Table::aiPlayer Table::aiNotPlaying Table::aiError Table::say Table::getGameProgression Table::getStatTypesForGame Table::getStatTypes Table::stat_type_id_to_name Table::initStat Table::getStat Table::setStat Table::setStatForAllPlayers Table::incStat Table::getStatFromResult Table::setStatOnResult Table::setStatOnResultForPlayer Table::getStandardGameResultObject Table::getGameRankInfos Table::argGameEnd Table::stGameEnd Table::stTutorialStart Table::isSoloGame Table::notifyAllPlayers Table::notifyPlayer Table::onEndAjaxAction Table::checkReturnState Table::sendNotifications Table::sendNotificationPacket Table::getCurrentNotificationNextNo Table::getNotificationHistory Table::debugChat Table::timeout Table::eliminatePlayer Table::isAsync Table::getTimeLimits Table::getAsyncTimeLimits Table::checkAsyncActivePlayersChange Table::upgradeTableDb Table::getReplayPoints Table::saveReplayPoint Table::undoAndReplayInit Table::removeAutoIncrementFromTable Table::getFieldsListOfTable Table::undoInit Table::undoSavepoint Table::doUndoSavePoint Table::undoRestorePoint Table::showTutorial Table::seenTutorial Table::activeTutorial Table::forceGameTournamendEnd Table::showCursor Deck::Deck Deck::init Deck::createCards Deck::getExtremePosition Deck::shuffle Deck::pickCard Deck::pickCards Deck::pickCardForLocation Deck::pickCardsForLocation Deck::getCardOnTop Deck::getCardsOnTop Deck::reformDeckFromDiscard Deck::moveCard Deck::moveCards Deck::insertCard Deck::insertCardOnExtremePosition Deck::moveAllCardsInLocation Deck::moveAllCardsInLocationKeepOrder Deck::getCardsInLocation Deck::getPlayerHand Deck::getCard Deck::getCards Deck::getCardsFromLocation Deck::getCardsOfType Deck::getCardsOfTypeInLocation Deck::playCard Deck::countCardInLocation Deck::countCardsInLocation Deck::countCardsInLocations Deck::countCardsByLocationArgs APP_GameClass::getNewUnique APP_GameClass::getNew APP_GameClass::notifyNow APP_DbObject::ConnectDb APP_DbObject::DbQuery APP_DbObject::DbTraceTimeBefore APP_DbObject::DbTraceTimeAfter APP_DbObject::DbGetLastId APP_DbObject::DbDumpQueryHistory APP_DbObject::DbAffectedRow APP_DbObject::DbStartTransaction APP_DbObject::DbCommit APP_DbObject::DbRollback APP_DbObject::DbRestartTransaction APP_DbObject::DbSelect APP_DbObject::CommitAllAndRestart APP_DbObject::setDeadlockMode APP_DbObject::isDeadlockModeRetry APP_DbObject::enableMultiQueries APP_DbObject::sendMultiQueries APP_DbObject::escapeStringForDB APP_DbObject::getCollectionFromDB APP_DbObject::getNonEmptyCollectionFromDB APP_DbObject::getDoubleKeyCollectionFromDB APP_DbObject::getUniqueValueFromDB APP_DbObject::mysql_fetch_row APP_DbObject::mysql_fetch_assoc APP_DbObject::mysql_query APP_DbObject::getObjectFromDB APP_DbObject::getNonEmptyObjectFromDB APP_DbObject::getObjectListFromDB APP_DbObject::getSelectedDb APP_DbObject::sqlParsing APP_DbObject::DbUsePrefix APP_DbObject::applyPrefix APP_DbObject::cache_store APP_DbObject::cache_add APP_DbObject::cache_exists APP_DbObject::cache_fetch APP_DbObject::cache_delete APP_DbObject::cache_rollback APP_DbObject::cache_commit APP_DbObject::ensure_enough_time_since_last_action APP_DbObject::getMasterNodeDomain APP_DbObject::getMasterNodeUrl APP_DbObject::masterNodeRequest APP_DbObject::gameserverNodeRequest APP_DbObject::gameserverNodeRequestNoTable APP_DbObject::bgaCallUrl APP_Object::watch APP_Object::debug APP_Object::trace APP_Object::warn APP_Object::error APP_Object::dump This is example of player array send to setupNewGame php method array(2) { [2300663]=> array(7) { ["player_name"]=> string(8) "laskava1" ["player_canal"]=> string(32) "aa5ceb9e01f1367d4f4a42eaa535b0f0" ["player_avatar"]=> string(6) "000000" ["player_is_admin"]=> string(1) "0" ["player_is_ai"]=> string(1) "0" ["player_table_order"]=> string(1) "2" ["beginner"]=> string(1) "1" } [2300662]=> array(8) { ["player_name"]=> string(8) "laskava0" ["player_canal"]=> string(32) "60d9d1240f012630bb8f6bf07cbf5139" ["player_avatar"]=> string(10) "bf78772d42" ["player_is_admin"]=> string(1) "1" ["player_is_ai"]=> string(1) "0" ["player_table_order"]=> string(1) "1" ["player_colorprefs"]=> array(4) { [0]=> string(6) "ff0000" [1]=> string(6) "ffa500" [2]=> string(6) "000000" [3]=> string(6) "ffffff" } ["beginner"]=> string(1) "0" } } {"status":1,"data":true}