/*
 *------
 * BGA framework: Gregory Isabelli & Emmanuel Colin & BoardGameArena
 * ___YourGameName___ implementation : © ___developers___
 *
 * This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
 * See http://en.boardgamearena.com/#!doc/Studio for more information.
 * -----
 */

/*
	This is the CSS stylesheet of your game User Interface.
	
	Styles defined on this file will be applied to the HTML elements you define in your
	HTML template (*.tpl), and to HTML elements you create dynamically (in ___yourgamename___.js).
	
	Usually, you are using CSS to:
	
	1°) define the overall layout of your game (ex: place the board on the top left, place player's hand beside, place the deck on the right, ...).

	2°) create your CSS-sprites: All images of your games should be gathered into a small number of image files. Then, using background-image and background-position CSS properties, you create HTML blocks that can  display these images correctly (see example below).
	
	3°) ... anything else: It is really easy to add and remove CSS classes dynamically from your Javascript with dojo.addClass and dojo.removeClass. It is also easy to check if an element has a class (dojo.hasClass) or to get all elements with a specific class (dojo.query). This is why, very often, using CSS classes for the logic of your user interface allow you to do complex thing easily.
*/

/*
	Example of CSS sprites (a black token and a white token, 20x20px each, embedded in the same "tokens.png" 40x20px image):

	.white_token {
		background-image: url('img/tokens.png');
		background-position: 0px 0px;
	}
	.black_token {
		background-image: url('img/tokens.png');
		background-position: -20px 0px;
	}
	.token {
		width: 20px;
		height: 20px;
		background-repeat: none;
	}
*/