/// import type { LevelDB } from 'leveldb-zlib'; import PrismarineRegistry from 'prismarine-registry'; import { BedrockChunk } from 'prismarine-chunk'; import { KeyData } from './databaseKeys'; export declare class WorldProvider { db: LevelDB; dimension: number; registry: ReturnType; Chunks: Record; /** * Creates a new Bedrock world provider * @param db a LevelDB instance for this save file * @param options dimension - 0 for overworld, 1 for nether, 2 for end * version - The version to load the world as. */ constructor(db: LevelDB, options: { dimension: number; registry: any; }); private get; getChunkVersion(x: any, z: any): Promise; readSubChunks(chunkVersion: number, x: int, z: int): Promise; readEntities(chunkVersion: number, x: number, z: number): Promise; readBlockEntities(chunkVersion: number, x: number, z: number): Promise; readBiomesAndElevation(chunkVersion: number, x: number, z: number): Promise<{ heightmap: Buffer; biomes2d?: Buffer; biomes3d?: Buffer; } | null>; writeSubChunks(column: BedrockChunk): Promise; writeEntities(column: BedrockChunk): Promise; writeBlockEntities(column: BedrockChunk): Promise; writeBiomesAndElevation(cc: BedrockChunk): Promise; readBorderBlocks(chunkVersion: number, x: number, z: number): Promise; /** * Loads a full chunk column * @param x position of chunk * @param z position of chunk * @param full include entities, tiles, height map and biomes */ load(x: number, z: number, full?: boolean): Promise; save(x: number, z: number, column: BedrockChunk): Promise; getChunk(x: number, z: number, full?: boolean): Promise; getKeys(): Promise; }