export declare const start_game: { entity_id: string; runtime_entity_id: string; player_gamemode: string; player_position: { x: number; y: number; z: number; }; rotation: { x: number; z: number; }; seed: never[]; biome_type: number; biome_name: string; dimension: string; generator: number; world_gamemode: string; hardcore: boolean; difficulty: number; spawn_position: { x: number; y: number; z: number; }; achievements_disabled: boolean; editor_world_type: string; created_in_editor: boolean; exported_from_editor: boolean; day_cycle_stop_time: number; edu_offer: number; edu_features_enabled: boolean; edu_product_uuid: string; rain_level: number; lightning_level: number; has_confirmed_platform_locked_content: boolean; is_multiplayer: boolean; broadcast_to_lan: boolean; xbox_live_broadcast_mode: number; platform_broadcast_mode: number; enable_commands: boolean; is_texturepacks_required: boolean; gamerules: never[]; experiments: never[]; experiments_previously_used: boolean; bonus_chest: boolean; map_enabled: boolean; permission_level: number; server_chunk_tick_range: number; has_locked_behavior_pack: boolean; has_locked_resource_pack: boolean; is_from_locked_world_template: boolean; msa_gamertags_only: boolean; is_from_world_template: boolean; is_world_template_option_locked: boolean; only_spawn_v1_villagers: boolean; persona_disabled: boolean; custom_skins_disabled: boolean; emote_chat_muted: boolean; game_version: string; limited_world_width: number; limited_world_length: number; is_new_nether: boolean; edu_resource_uri: { button_name: string; link_uri: string; }; experimental_gameplay_override: boolean; chat_restriction_level: string; disable_player_interactions: boolean; level_id: string; world_name: string; premium_world_template_id: string; is_trial: boolean; rewind_history_size: number; server_authoritative_block_breaking: boolean; current_tick: never[]; enchantment_seed: number; block_properties: never[]; multiplayer_correlation_id: string; server_authoritative_inventory: boolean; engine: string; property_data: { type: string; name: string; value: {}; }; block_pallette_checksum: never[]; world_template_id: string; client_side_generation: boolean; block_network_ids_are_hashes: boolean; server_controlled_sound: boolean; has_server_join_info: boolean; server_join_info: { has_gathering_info: boolean; }; server_identifier: string; scenario_identifier: string; world_identifier: string; owner_identifier: string; };