declare let window: Window & { webkitRequestAnimationFrame?: Function mozRequestAnimationFrame?: Function } interface customMath extends Math { easeInOutQuad: Function } const myMath = Math as customMath myMath.easeInOutQuad = function(t: number, b: number, c: number, d: number) { t /= d / 2 if (t < 1) return (c / 2) * t * t + b t-- return (-c / 2) * (t * (t - 2) - 1) + b } // requestAnimationFrame for Smart Animating http://goo.gl/sx5sts const requestAnimFrame = (function() { return ( window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60) } ) })() /** * Because it's so fucking difficult to detect the scrolling element, just move them all * @param {number} amount */ function move(amount: number) { document.documentElement.scrollTop = amount const parentNode = document.body.parentNode as HTMLBodyElement parentNode && (parentNode.scrollTop = amount) document.body.scrollTop = amount } function position() { const parentNode = document.body.parentNode as HTMLBodyElement return document.documentElement.scrollTop || parentNode.scrollTop || document.body.scrollTop } /** * @param {number} to * @param {number} duration * @param {Function} callback */ export function scrollTo(to: number, duration: number, callback: Function) { const start = position() const change = to - start const increment = 20 let currentTime = 0 duration = typeof duration === 'undefined' ? 500 : duration const animateScroll = function() { // increment the time currentTime += increment // find the value with the quadratic in-out easing function const val = myMath.easeInOutQuad(currentTime, start, change, duration) // move the document.body move(val) // do the animation unless its over if (currentTime < duration) { requestAnimFrame(animateScroll) } else { if (callback && typeof callback === 'function') { // the animation is done so lets callback callback() } } } animateScroll() }