export declare class CommandsIOGamepad { constructor(); flushJoy(): void; getJoy(): void; joyDown(): void; joyHat(): void; joyHit(): void; joyPitch(): void; joyRoll(): void; joyType(): void; joyU(): void; joyUDir(): void; joyV(): void; joyVDir(): void; joyWait(): void; joyX(): void; joyXDir(): void; joyY(): void; joyYaw(): void; joyYDir(): void; joyZ(): void; joyZDir(): void; waitJoy(): void; }