export declare class CommandsGraphics3dSurfaces { constructor(); addTriangle(): void; addVertex(): void; clearSurface(): void; countSurfaces(): void; countTriangles(): void; countVertices(): void; createSurface(): void; findSurface(): void; getSurface(): void; triangleVertex(): void; updateNormals(): void; vertexAlpha(): void; vertexBlue(): void; vertexColor(): void; vertexCoords(): void; vertexGreen(): void; vertexNormal(): void; vertexNX(): void; vertexNY(): void; vertexNZ(): void; vertexRed(): void; vertexTexCoords(): void; vertexU(): void; vertexV(): void; vertexW(): void; vertexX(): void; vertexY(): void; vertexZ(): void; }