import { Observable } from 'rxjs'; import { TextureMode } from '../../../enums/texture/texture-mode'; import { SpriteViewMode } from '../../../enums/sprite/sprite-view-mode'; import { GameEntity } from '../../../interfaces/game/entity'; export declare class CommandsGraphics3dSprites { constructor(); createSprite(parent?: GameEntity): Observable; handleSprite(sprite: GameEntity, x: number, y: number): Observable; loadSprite(filePath: string, mode: TextureMode, parent?: any): Observable; rotateSprite(sprite: GameEntity, angle: number): Observable; scaleSprite(sprite: GameEntity, x: number, y: number): Observable; spriteViewMode(sprite: GameEntity, mode: SpriteViewMode): Observable; }